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Post by adventfalls on Jun 1, 2010 21:10:07 GMT -5
ASK QUESTIONS, GET ANSWERS
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Post by thorgot on Jun 1, 2010 21:33:16 GMT -5
Our bus driver is one-way, correct? So the actions which would have affected the target instead affect the bus driver's target?
And does it work on kills?
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Post by adventfalls on Jun 1, 2010 21:45:54 GMT -5
The busdriver works on all abilities unless the ability SPECIFICALLY STATES that it is driver-immune.
And the driver is one-way.
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Post by kime on Jun 1, 2010 23:00:42 GMT -5
Are the factions networked in the beginning, or something similar to having a "guest list" of all known member roles?
When you say "not seered as mafia", do you mean that I will be seered just the same as any other village player? Meaning the seer gets no role information or anything specific? Also, will the "village kill" look like a vigilante kill, or would it possibly be interpreted as a neutral kill?
Answers: Only masons are hard-networked at the start. There is no guest list.
You will appear as a villager. Your kill may appear as a vig kill or a neutral, you would have to specify. But they would *probably* know it's Burnage.
New Questions:
Can we bus drive the vote?
What's the order of actions?
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Post by adventfalls on Jun 1, 2010 23:07:00 GMT -5
The vote cannot be busdrivered.
CLARIFICATION DENIED on action order. All I will say is this: it's not a good idea to kill the vote leader.
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Post by kime on Jun 1, 2010 23:13:15 GMT -5
So if we guard the vote target and bus driver him onto me, that should be fine.
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Post by adventfalls on Jun 1, 2010 23:23:35 GMT -5
I am not following this line of thought.
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Post by adventfalls on Jun 1, 2010 23:32:04 GMT -5
Also- if you need clarifications from 8AM-6PM EST, do it by PM. I cannot access the board via work.
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Post by kime on Jun 2, 2010 13:30:25 GMT -5
Can we have an "ORDERS" thread here, where the latest post there counts as our latest order?
Also, can we "proxy" our orders, where anyone in our group can change our targets at any time?
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Post by adventfalls on Jun 2, 2010 16:04:46 GMT -5
Yes. And Yes.
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aegis
Full Member
Posts: 246
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Post by aegis on Jun 2, 2010 22:47:53 GMT -5
Now that I remember to actually ask this:
Can my guard ability be overloaded by attacking powers (ie- it only blocks 1 attacks) or will it block all powers which attempt to kill my target on that night (under normal circumstances)?
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Post by adventfalls on Jun 2, 2010 23:12:19 GMT -5
Blocks all attacks under normal circumstances.
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Post by rainbowsoda on Jun 4, 2010 19:06:15 GMT -5
Actually, I don't think it is going to matter... isn't teucrian our bus driver?
I would think the vote might go first, then his action wouldn't go through. Did we clarify if our abilities still go through in the event that one of us dies BEFORE it would have gone off. It says we don't lose the abilies, but that they reduce in effectiveness.
If I interpret that correctly, even if he dies before his bus drive goes off, since our mafia group retains slight control over the ability, I would hope it still goes off (if we hit whatever percentage threshhold AF has set).
Is this the case AF?
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Post by adventfalls on Jun 4, 2010 20:39:01 GMT -5
Since all mafia abilities fall under group control upon death, then the possibility exists for it to go off.
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aegis
Full Member
Posts: 246
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Post by aegis on Jun 6, 2010 22:19:54 GMT -5
I'm going to ask the obvious:
Arivia is replacing warbans' role and not reclaiming her old one, yes?
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